Breaking Lock-down via ‘Sky: Children of the Light’ (mobile game)
Lockdown — or even self-isolation — can at least provide time to enjoy ‘Sky: Children of the Light’ and get close to transcending this world of virus updates and grim daily statistics. It’s the still-fresh mobile game from 2019 and the same designer who brought us classic indie titles ‘ Flower’ and ‘ Journey’ (2012).
It’s taken a while, but you can see straight away how the game (finally) expands on the whole social/multiplayer aspect of Journey, this time allowing players to enhance their avatar with a wide range of powers, both for world traversal and social interaction.
Yes, this means you can link up and play with other members of your household, or friends online, but it’s also great to interact with any stranger in-game. When we say ‘interact’ we’re talking silent forms of communication (such as lighting another player’s candle) which can lead to hours of fellow co-operation and shared adventure.
The game is free-to-play, but of course, there is in-game currency for upgrading your avatar with extra graphics and features for interacting with others and the world. This will go towards supporting the game.
There is an immediate sense that ‘Sky’ will ultimately give players a fulfilling, meditative shared experience, which is what great games do. Once again, this experience, for the most part, arrives intuitively and without a hefty load of commitment up-front or grinding type of gameplay, or intrusive tutorials.
What else is up with ‘Sky’?
Besides its rich design and meditative soundtrack, it involves exploring ‘seven unique realms… and each one… themed around a different stage of life. In addition to these realms, there is a Home that serves as a hub between the different realms.’ ( wikipedia)
Simply mastering the art of flying is a central attraction, but you’ll need to find ‘lost stars’ in order to level-up your cape, gain more…